POKERNIPlay now

Poker rules, explained simply

Texas Hold'em is played with two cards in your hand and five community cards. The goal: win the pot, either by holding the best hand at showdown or by making everyone else fold. Ten minutes of reading and you can take a seat.

How a hand plays out

A hand is played over four betting rounds. In each round, every player acts in turn, clockwise around the table.

The blindsThe two players to the left of the button (the "D" chip) post mandatory bets: the small blind and the big blind. They guarantee there is always something to win. The button moves one seat forward every hand.
PreflopEach player receives two cards face down. First betting round: you can fold, call the big blind or raise.
The flopThree community cards are turned face up in the middle. Second betting round. Everyone can use these cards.
The turnA fourth community card. Third betting round.
The riverA fifth and final community card. Last betting round.
The showdownIf at least two players remain, they show their cards. Each player makes the best five-card hand from their two cards and the five community cards. The best hand wins the pot. If everyone else folded earlier, the last player standing wins without showing.
Your cards
A♠A♠
K♥K♥
Community cards: flop · turn · river
A♣A♣
7♦7♦
2♠2♠
K♦K♦
9♣9♣

Here, holding A♠ K♥, the best five-card hand is two pair, aces and kings: A♠ A♣ K♥ K♦ 9♣.

The possible actions

ActionWhenWhat it means
FoldAny time it is your turnYou give up the hand. You lose what you have already bet, but nothing more.
CheckIf nobody has bet in this roundYou pass without betting. The hand goes on.
CallIf someone has betYou put in the same amount to stay in the hand.
Bet / RaiseOn your turnYou put in more than what is required. The others must call, raise or fold. A raise must add at least as much as the last increase in the round: after a raise to 70 over a 20 blind (an increase of 50), the minimum raise is to 120. Re-raising is also called a 3-bet, then 4-bet, 5-bet. Going all-in is always allowed.
All-inOn your turnYou bet all your chips. You cannot lose more than your stack, even if the others keep betting among themselves.

A betting round ends when all remaining players have put in the same amount, or are all-in.

Hand rankings, from strongest to weakest

A hand always consists of five cards. Remember the logic: the rarer a hand, the stronger it is. The odds shown are those of ending up with that hand after all seven cards.

1

Royal flush

Ten, jack, queen, king, ace of the same suit. The unbeatable hand.

10♠10♠
J♠J♠
Q♠Q♠
K♠K♠
A♠A♠
≈ 1 hand in 31,000
2

Straight flush

Five consecutive cards, all of the same suit. Between two straight flushes, the higher one wins.

5♥5♥
6♥6♥
7♥7♥
8♥8♥
9♥9♥
≈ 1 hand in 3,600
3

Four of a kind

Four cards of the same rank. The fifth card only matters to split two identical quads coming from the board.

9♠9♠
9♥9♥
9♦9♦
9♣9♣
K♣K♣
≈ 1 hand in 600
4

Full house

Three of a kind plus a pair. It is named after the three of a kind: here "queens full of sevens". Between two full houses, the higher three of a kind wins.

Q♠Q♠
Q♥Q♥
Q♣Q♣
7♦7♦
7♠7♠
≈ 1 hand in 40
5

Flush

Five cards of the same suit, in any order. Between two flushes, compare the highest card, then the next one.

2♣2♣
6♣6♣
8♣8♣
J♣J♣
A♣A♣
≈ 1 hand in 33
6

Straight

Five consecutive cards of mixed suits. The ace can be high (10 J Q K A) or low (A 2 3 4 5, the lowest straight). The highest card decides.

8♦8♦
9♠9♠
10♥10♥
J♣J♣
Q♠Q♠
≈ 1 hand in 22
7

Three of a kind

Three cards of the same rank. The other two cards break ties between identical sets.

7♠7♠
7♥7♥
7♣7♣
K♦K♦
4♠4♠
≈ 1 hand in 21
8

Two pair

Two different pairs. Compare the higher pair first, then the second one, then the fifth card.

J♠J♠
J♦J♦
5♣5♣
5♥5♥
A♠A♠
≈ 1 hand in 4
9

Pair

Two cards of the same rank. The most common hand at showdown. The other three cards serve as kickers.

10♥10♥
10♣10♣
A♠A♠
8♦8♦
3♣3♣
≈ 1 hand in 2
10

High card

No combination. Only the highest card counts, then the next one. "Ace high" beats "king high".

A♠A♠
J♦J♦
8♣8♣
5♥5♥
2♠2♠
≈ 1 hand in 6

To remember

From weakest to strongest: high card, pair, two pair, three of a kind, straight, flush, full house, four of a kind, straight flush, royal flush. Two classic traps: a flush beats a straight, and a full house beats a flush.

Ties and kickers

When two players have the same hand, look at the remaining cards, called kickers. Example: the board shows K♠ K♦ 8♣ 4♥ 2♠. You hold A♣ 9♣, your opponent holds Q♥ 9♦. You both have a pair of kings. Your best kicker is the ace, theirs is the queen: you win.

If the best five cards are strictly identical, the pot is split. Suits (spades, hearts, diamonds, clubs) never break ties: a king of spades is worth a king of hearts.

Board
K♠K♠
K♦K♦
8♣8♣
4♥4♥
2♠2♠
You win with the ace kicker
A♣A♣
9♣9♣
Q♥Q♥
9♦9♦

The pot, and what you can lose

Five tips for beginners

  1. Play few hands, but play them strong. Big pairs, ace-king and two high suited cards are worth a raise. Medium hands fold without regret.
  2. Position matters. Acting last (close to the button) is an advantage: you know what the others did before you decide.
  3. Compare the pot odds with your chances. Calling 20 when there are 100 in the pot gives odds of 5 to 1: it is worth it if you win more than one time in six (20 out of 120). The coach's cockpit does this calculation for you at every decision.
  4. Do not call "just to see". Every chip put in without a plan is a chip lost in the long run.
  5. Review your hands. After every tournament, the coach's report grades your decisions from Best to Not the best choice. That is where you learn.

Glossary

ButtonThe "D" chip marking the dealer; the player who acts last after the flop.
BlindsMandatory bets before the deal. The big blind (BB) is the unit: a 100 BB stack, a 3 BB raise.
DrawAn incomplete hand that can be completed by the cards to come: flush draw (four cards of the same suit), straight draw.
EquityYour chances of winning the hand if it goes all the way, as a percentage.
Pot oddsThe pot, the opponent's bet included, compared with what you must put in to call. 10 in the pot, the opponent bets 5: the pot is 15, you call 5 to try to win 15, that is 3 to 1. You then need at least 5 out of 20, i.e. 25% chances of winning, for calling to be profitable.
BluffBetting with a weak hand to make a stronger hand fold.
ShowdownThe moment when the remaining players show their cards.
Sit & GoA six-player tournament that starts as soon as the table is full; the blinds go up, the last player standing wins.

Take a seat at a table